Thread purpose: Telling good stories in Kerbal Space Program.
If you’ve not played Kerbal Space Program, and you read this forum, you probably should. It’s most excellent. Space mechanics. IN SPACE! With Kerbals. And boosters. And struts.
Always remember, boosters and struts. Not just boosters. That turns them into “boomsters.”
The launch went well, up until the first staging. Kick those SRBs off, and… oh. Whoever assembled the rocket sort of bolted the SRBs to the next stage tanking, ignoring entirely the radial decouplers that were there to remove the boosters. Well, fine, we carry extra Delta-V for things like this, right? So, haul the dead weight up, keep going, and… great! Orbit, Mun transfer with a bit less fuel than desired, but as long as the center fuel tank is mostly full, should be able to recover. Carry some good science, do an EVA, grab a sample, and return. Just a regular week on the job.
Descending over Mun went fine, drop the spare fuel tanks (asparagus staged, as is right and proper), get low, prepare for landing.
About 100m up, near a hover, someone twitched. Someone’s thumb twitched. On the spacebar. When someone had quite forgotten to bother with the stage lock feature to prevent, say, dumping your landing stage 100m above the Mun.
So, a quick trip turned into some explosions, a bit of scattered debris, and a far longer stay than expected.
There’s a perfectly good rescue ship in orbit. Unfortunately, Mun is tidally locked to Kerbin. And Jeb? Well, he’s on the far side of the Mun. There are no relay networks in place to handle this sort of situation, meaning that, right now? Either the landing is in the dark (bad idea), or the landing is without any sort of control. Also a bad idea.
But, never fear, a stack of relay satellites is being pondered, penciled, and perhaps even constructed and launched! We shall blanket Mun with relays!